Incorporate WebGL shaders into your build, making them easier to manage and as small as possible.
I’m really into the js13k game jam. The next jam starts August 13th, 2019, so get ready!
- Check out my small js13k templates (work still in progress).
- Also, check out my entries:
- Raven, 2018 3rd place winner.
Related Blog Posts
Adventures in eliminating bytes: make your zip files even smaller by eliminating extra files altogether.
Using PNG files to compress game data: can you save space by storing levels and other assets as images?
Streamline advpng usage in your gulp build
Streamline advzip usage in your gulp build
Creating the smallest possible js13k zip file